eringilliam: ux*

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  1. User Interface (UI) and User Experience (UX) are intimately connected. In fact, it is the user interface that determines what experience a user has with software/programs with which he is interacting. Good UI will provide what is called a “user-friendly” experience, one that lets the user interact with a piece of software in easily and intuitively.

    This is all related to the design. And specifically with educational and training software, user interface is everything. No one wants a learner to struggle to figure out where to go, what to do next, or how to find something. The entire learning experience should be seamless, so that focus can be placed on the learning objectives and activities.

    So, what are the most critical features of UI design that will provide the perfect experience for learners? Here are five of them.
    https://www.trainingzone.co.uk/community/blogs/elenap/5-essential-ui-tips-for-a-great-learner-experience/
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  2. So you have a million-dollar app idea? That's awesome! Oh, did you say you have kickass programming skills to turn it into a reality, too? Amazing! Now, all there is left to do is to design your app to look aesthetically pleasing and make it so easy to use that a five-year-old would have no problem navigating through it.
    https://uk.finance.yahoo.com/news/crash-course-ux-ui-design-090000714.html/
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  3. There is a Spanish proverb that translates: “In the blacksmith’s house, a wooden knife”, and is the paradox of how there can be scarcity of something where there should be abundance. It happens to be true in many professions.

    What about UX Designers? They are all about analyzing human behavior to develop solutions that create meaningful digital » experiences. They feel passionate about finding the pain points in users and releasing that pain through new or improved products and services.

    But, who analyzes the pain points of UX Designers? Who studies their behavior, their interactions, their experiences? Other Designers?
    https://uxdesign.cc/who-solves-user-experience-issues-for-ux-professionals-e0a31afa0ee8/
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  4. The basic idea is this: UX design is all about getting inside the head of your visitor. It’s about creating a simple, seamless, and enjoyable experience for your users. The idea is to deliver information quickly and even make them smile. Good UX design sparks dopamine and happiness in your visitors. And that makes them more likely to trust you. Crucially, it makes them more likely to buy from you.

    After going over the 25 basics in our last UX design article, let’s take a look at how it works in action. Specifically, we’re looking at the UX design of e commerce websites. How do these websites use clever UX design tricks to encourage their visitors to buy?
    https://www.bitcatcha.com/blog/x-examples-perfect-ecommerce-ux-design-x-bad-ones/
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  5. What do we classify the UX writer as? It’s a role that’s appearing on more and more job boards, often from trendsetting tech giants like Amazon, Google, and PayPal. What exactly is this new breed of UXer, why are we seeing it now, and is it a fad, or a genuine paradigm shift? And perhaps most importantly, is a UX writer something you should have on your team?

    In this article, we’ll look at this new phenomenon, and answer all your questions about UX writing.
    https://www.shopify.com/partners/blog/ux-writer/
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  6. End User Experience Monitoring also known by its acronym EUEM is the analytical process of understanding how a user experiences an application.

    There are many tools and solutions available to help with EUEM, and most of them revolve around 3 basic ideas:

    + User Experience Management
    + Synthetic Monitoring
    + Real User Monitoring

    User Experience Management uses code installed on web pages to monitor and capture details about every interaction.
    https://dzone.com/articles/taking-a-major-step-to-better-end-user-experience/
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  7. Design practitioners get asked the value of their work all of the time. They never have a good answer.

    There are good reasons for this. Often, practitioners don’t actually add value. They tweak colors and shapes of objects on the screen, or they move controls from one side to the other. They change the hamburger-menu to a tossed-salad-menu. When much of what passes for interaction design is really just visual tweaking, what quantifiable value does it provide? Not much.
    https://medium.com/@MrAlanCooper/whats-the-roi-of-ux-c47defb033d2?ref=uxdesignweekly/
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  8. After bidding farewell to 2017, we thought we should take some time out to share a list of our ten best long-form stories on User experience design. Here are our top articles that have been liked most by our readers in the last year.
    https://medium.com/inkoniq-blog/top-10-ux-design-articles-of-2017-must-read-for-every-designer-8156faba4c16/
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  9. There are a lot of articles on the internet on how to spot a good UX designer. This article is different. In this article, I want to talk about how to spot a really bad designer.

    Here are ten quotes that help you detect a terrible designer.
    https://uxplanet.org/10-quotes-from-a-bad-ux-designer-6ba589a76b7e/
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  10. One broad question that hounds almost all designers everywhere — ‘What is the perfect designing strategy to develop a user-friendly platform?’ The simpler version of it would be looking for an answer by actually observing the design yourself. Observation is the most critical asset of a designer when developing a design based on User Experience (UX). Ultimately, a good design is not just the by-product of creative ideas but an amalgamation of multiple design elements chosen to bring the idea/imagination to life.

    When it comes to User Experience, some factors must be considered prior to the designing task.
    https://medium.com/@MarutiTech/3-must-follow-design-principles-for-a-better-user-experience-ux-5510ada6cd8a/
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