eringilliam: user-experience*

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  1. User experience map is a mirror to the user interactions within your products/services.

    Last month, I wrote a guide to Google Analytics for UX designers. It’s a useful article if you have a website or product that already has traffic, but what if you’re starting from scratch? How do we build something that people want to use?

    A user experience map helps you sketch out the UX and forecast any friction before creating the actual website or prototype. It’s important to look at the whole picture before you start building or even designing. If you already have a product, it can be a great exercise to understand any friction points your customers may be facing.
    https://uxdesign.cc/user-experience-mapping-alice-emma-walker-868259547ba8/
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  2. Here are author Thea Chard's top seven reasons why she's (still) excited to be a student of UX design.
    http://trydesignlab.com/blog/ux-academy-journey-week-10-my-reasons-studying-ux-design/
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  3. This post takes a look at how the Information and Communication Technology (ICT) sector, and specifically digital interfaces, can be harmful to the environment. We’ll then offer some insight into how UX designers can curb their carbon footprint through sustainable interface design and green UX.
    https://www.justinmind.com/blog/green-ux-is-your-ui-harming-the-environment/
    Tags: , , , by eringilliam (2018-05-08)
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  4. User interfaces usually consist of many different elements. Each of them plays a significant role in the efficiency of user experience as well as conversion rates of websites and applications. Even the small components such as buttons require a lot of attention so that they could meet the goals and objectives they are expected to achieve. Today we continue the topic of call-to-action button design and share some practical tips which will help designers create sufficient CTAs.
    https://uxplanet.org/ux-practices-8-handy-tips-on-cta-button-design-682fdb9c65bc/
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  5. We can find the terms ‘user experiences’ and ‘UX’ all over the Internet. Just a decade ago this subject wasn’t widely known within our industry and now it seems to be the starting point for anyone interested in design or development. With all this talk, you’d think we’d be able to easily answer the question, “What is a user experience?” Turns out, it’s a pretty complicated question.

    You may have seen attempts that try to explain UX, each more complicated than the last. For instance, this picture has been floating around the Internet for years and people generally agree (incorrectly) that it demonstrates a user experience pretty well.
    https://www.antonsten.com/whatsux/?ref=webdesignernews.com/
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  6. User Experience (UX) is somewhat of an ambiguous term. After all, how do you determine what is good UX and what is bad UX? Where do ‘they’ draw the line? And how do you know if you’ve got things under control? Offering up a superior digital user experience is becoming increasingly important among businesses and customers alike – which means you’re going to need the answers to these questions if you want to succeed in achieving a good UX. A great way of learning more about the quality of the UX you provide is by testing and measuring it using User Experience Testing Tools.
    https://mopinion.com/5-essential-types-of-user-experience-testing-tools/
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  7. There’s a generation of professionals who are more accustomed to texting than talking—and work itself has changed along with them. Technology has made remote and flexible office structures a possibility, but often at the expense of the social element that has existed around the office water cooler. Most of the time, none of that is regained in enterprise UX.

    Christina Janzer, head of research at Slack, leads a team devoted to solving this problem. The messaging platform has become wildly popular for its innovative approach to enterprise tools: simply making them friendly and fun. Christina will deliver a keynote at our CXI 2018 conference on May 18 in New York City. Ahead of the event, spoke to PSFK founder and editor-in-chief Piers Fawkes about designing user experiences, and why it’s so important to understand the root of people’s needs—beyond what they’re telling you they want from a product.
    https://www.psfk.com/2018/04/cxi-interview-slack-christina-janzer.html/
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  8. Don’t Make Me Think is the title of a book by the HCI and Usability engineer Steve Krug. It teaches UX designers how to deliver great user experiences in a very simple and accessible way. Since its release in the year 2000 it has become one of the defining texts in the industry and an invaluable guide to UX professionals around the world.

    We strongly recommend that you read Steve’s book. It really is incredibly short and it will ensure that you get a strong grounding in usability without spending half your life studying the research that surrounds the area. As a way of introduction (or refreshment if you have already read the book), here are some key lessons in the book that are worth highlighting:
    https://www.interaction-design.org/literature/article/don-t-make-me-think-key-learning-points-for-ux-design-for-the-web/
    Tags: , , , by eringilliam (2018-05-07)
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  9. Every time I sign into any social media platform, someone has an opinion on the future of voice. It’s either the future we all deserve from the technology at our fingertips or it’s another passing fad that will come and go. The overwhelming conversation is the issue with the user experience around voice. How it’s too public, too confusing, too nuanced, a general feeling that people will not take to it. It’s too futuristic and intimidating for the average person to interact with regularly. All of those points might very well be true, but I take issue with the reason behind why we accept that.

    Throughout the digital evolution, we have pointed to a myriad of technologies that would “never be adopted” for whatever reasoning at the time. The fact is that at every turn, there have been challenges with the UX because humans are, by condition, bad at change. The thing that overcomes those challenges is function, which is the real issue right now in voice.
    http://www.adweek.com/digital/ai-not-user-experience-is-holding-voice-back-from-its-full-potential/
    Tags: , , , by eringilliam (2018-05-07)
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  10. Instagram users may soon gain access to a ‘Mute’ option along with a slew of other features. A Twitter user that goes by the name of @wongmjane went on to post a couple of images that appear to showcase various tests that officials at Instagram are conducting. For the uninitiated, Jane Wong is a computer science student who was looking through the photo-editing app’s code when he came across the speculated additions.

    According to a report by The Verge, Instagram did not have anything to share on the upcoming features at the moment. Even though they haven’t confirmed the apparent tests, it’s still exciting to think about how Instagram is working towards improving the user experience. Following given are some of the features that might be added in the near future.
    http://true-tech.net/apps/instagram-effort-improve-user-experience/
    Tags: , , by eringilliam (2018-05-03)
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Mopinion is a proud sponsor of User Experience News. The voice of the online user is taking on an increasingly important role when it comes to improving websites and apps. So web analysts and digital marketeers are making more and more use of User Experience Tools in order to collect experience from the user. Mopinion takes it one step further and offers a solution to analyse and visualise User Experience results from your websites and apps wherever you need them. The real challenge for companies is not about capturing experience, it is about how to make sense of the data.