tjeerdtraats: ui*

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  1. The calculator isn’t the most beautiful thing in the world but when you press your fingers into its buttons, it can do some wondrous things. Or take Crocs — the butt of many jokes — but the first choice of shoes for people working in the medical profession. That’s the thing when it comes to the user experience vs. usability debate: products don’t have to be beautiful to offer a great user experience.
    https://uxplanet.org/when-good-design-goes-bad-examples-of-ugly-ui-with-great-ux-48d72c7d1601/
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  2. The education game market continues to grow rapidly, and mobile learning games are a dominant force in this market. Newzoo, an industry analyst that provides insight for the generic games market, predicts the overall mobile game market across all game types will grow 40 percent between now and 2020. That’s a significant growth increase.
    https://www.td.org/insights/when-games-go-small/
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  3. If I had to explain it in 30 seconds or less, here would be my elevator pitch.

    At the most basic level, the user interface (UI) is the series of screens, pages, and visual elements—like buttons and icons—that you use to interact with a device.

    User experience (UX), on the other hand, is the internal experience that a person has as they interact with every aspect of a company’s products and services.
    https://www.usertesting.com/blog/2016/04/27/ui-vs-ux/
    Tags: , , , by tjeerdtraats (2017-11-27)
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  4. User experience is often overlooked in website and app design and, indeed, the design of many things. How many times have you felt compelled to push a door only to find you need to pull it instead? While fire codes might dictate such design, it’s an example of user experience at work.

    While taking a moment to figure out whether a door is push or pull sounds like a small thing, those types of irritants can add up online -- and cost your business customers.
    https://www.entrepreneur.com/article/309161/
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  5. As a product designer (UX/UI) and college dropout, I’ve had to develop my own tools and resources in my pursuit to become a UX/UI design expert.

    Now more then ever, with the right attitude, anyone can learn to become a product designer (UX/UI) using free online resources and practicing it religiously.

    Though it wasn’t easy, with the help of amazing online resources I’ve managed to land my first design job and enjoying a thriving design career ever since. And I love it.

    Check out these 16 free online resources I’ve discovered that have helped me along my journey to becoming a product designer (UX/UI).
    https://blog.prototypr.io/top-16-free-online-resources-for-ui-and-ux-designers-2018-ca82c5ebf571/
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  6. The user experience (UX) is all-important in the modern business sphere. The experience your target audience has from the moment they click on your website to (ideally) making a purchase creates impressions. Your website should guide users smoothly along the buyer journey. It should engage with them through meaningful interactions. If your website falls short of expectations, you will lose them to your competitors.

    One of the best ways to decrease your bounce rate and boost conversions is to avoid these six common UX mistakes.

    Learn about them here:
    https://usabilitygeek.com/most-common-ux-mistakes/
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  7. Since digitization, prospective customers of a company or brand have better access to social media and online content and therefore good opinions from existing customers can sway their opinions and in turn affect sales. Today, customer experience has become imperative to scale business growth in a competitive economy. As of now, companies are heavily investing in technologies such as conversational chatbot, use of virtual reality in retail, machine learning to process customer feedback to tailor their strategies.
    https://customer-experience-management.cioreview.com/news/the-driving-force-behind-customer-experience-nid-25775-cid-118.html/
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  8. Within the digital realm, faster is almost always synonymous with better. Whether its an internet browser boasting faster loading speeds or a new mobile app that offers a quicker way to order food, when it comes to our digital experiences we want our goals completed as soon as possible.

    In the UX world, this holds true often enough. Designers dedicate so much of the SDLC to streamlining user flows or simplifying processes, usually with the intent of making things easier, friendlier, and faster.

    So while most designers know there are exceptions to the ‘faster = better UX’ rule (the benefits of injecting friction to an experience are well-documented), fewer grasp the role that speed, and more fundamentally, time, plays in an experience.

    In fact, timing is so crucial to UX design that the usability gurus at NNG have crafted an entire ‘powers of ten’-based system for it.

    So how can you ensure an experience you are crafting has user-friendly timing? How do you know if a digital product is responding too slow (or, more intriguingly, too fast?) And how can you design experiences while keeping timing in mind?

    Find out more.
    https://usabilitygeek.com/start-designing-with-perfect-timing/
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  9. Websites and apps need intuitive, user-friendly interfaces in addition to stunning graphics to capture an audience online. That's why UI and UX designers are so in-demand, and why you may consider familiarizing yourself with these skills via the UI & UX Design Bootcamp, which you can pick up today for just $39, down from its nearly $1,000 retail value.
    https://www.engadget.com/2018/01/19/lifetime-access-ux-design-bootcamp/
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  10. “Although the Galaxy S9 may not have the innovative features expected by the market, we are focusing on enhancing the completeness of the Galaxy S8 hardware and an innovative user experience (UX),” a Samsung said all the way back in mid-November. More and more Galaxy S9 reports were painting a similar picture at the time. The Galaxy S9 would not bring over a brand new design. Instead, Samsung would repackage the Galaxy S8 with new hardware and software tricks this year.

    Fast-forward to today, and you’ll see a rumor that says Samsung invented new UX features for the phone never-before-seen on previous Galaxy S models.
    http://bgr.com/2018/01/24/galaxy-s9-rumored-to-deliver-a-brand-new-user-experience-with-never-before-seen-features/
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