eringilliam: design-process*

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  1. Most design and product teams have some type of persona document. Theoretically, personas help us better understand our users and meet their needs. The idea is that codifying what we’ve learned about distinct groups of users helps us make better design decisions. Referring to these documents ourselves and sharing them with non-design team members and external stakeholders should ultimately lead to a user experience more closely aligned with what real users actually need.
    https://www.smashingmagazine.com/2018/04/design-process-data-based-personas/
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  2. User experience – notably poor user experience – has been a hot topic in recent months with the much-publicized launch of HealthCare.gov and its subsequent issues. User experience is a part of the design process that you don’t hear about unless something goes wrong. But it is something that should be an integral part of the design process, from early concepts to the final product.

    So with this renewed – and very public – discussion about user experience, why does it matter to designers?
    https://www.ceros.com/originals/why-does-user-experience-matter/
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  3. What is User Experience Design? Learn more here about Defined Stakeholders and Activities involved in each stage.
    https://uxplanet.org/user-experience-design-process-d91df1a45916/
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  4. Among all the design resources we have on the internet, we as UX designers have a unique design process where we use several techniques and tools according to the project scope, and the timelines.

    And It’s never a linear process.
    Here are some tips for using each technique from the design process I use daily to improve your product.
    https://uxplanet.org/my-design-process-to-ensure-high-quality-user-experience-4aeb3866b2d2?gi=e91cce965774/
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