eringilliam: best-practices*

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  1. What it takes to make a great UX designer doesn’t depend on what kind of company you work for—whether a product or service company or an agency. In this article, I’ll describe some common best practices that enable UX designers to do great work.
    https://www.uxmatters.com/mt/archives/2018/04/what-great-ux-designers-do.php/
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  2. When IT establishes user profiles for virtual desktops, it has several profile options. If users work from multiple endpoints, for example, IT should use roaming user profiles. When it comes to the virtual desktop user experience, IT often faces difficult decisions that pit user customization against performance.

    Managing user profiles provides IT with a means to customize the desktop without storing persistent desktops on the back-end infrastructure, allowing them to store desktop configurations, application permissions, local user data and more. IT has many options for customizing its user profile management program, but this freedom can make the process overwhelming.
    https://searchvirtualdesktop.techtarget.com/feature/Best-practices-for-managing-user-profiles/
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  3. The success of your mobile app rests on multiple different factors; however, the most important factor is easily user experience (UX) design. Expectations for mobile interactions have grown, and as a result, UX design has become an essential part of the mobile app development process.
    http://customerthink.com/user-experience-best-practices-to-enhance-your-mobile-app-design/
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  4. We’re very happy to announce that the release of our newest machine learning (ML) technology – automatic feedback categorisation – was a successful one! As a next step, we want to make sure our users know how to get the most out of this new feature. That is why we’ve created this little guide to Mopinion’s New Machine Learning Technology.
    https://mopinion.com/best-practices-mopinions-machine-learning-technology/
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  5. What is best practice when it comes to UX? Unfortunately, a lot of advice out there on 'user experience' (UX) directly contradicts other advice. Some of this bad advice is simply out of date, but some is simply wrong—always was, always will be.

    How do these myths take hold? Sometimes what makes for good advice is sector-dependent and not universally applicable, other times it's because of "truthiness": "Don't make users click more than three times" sounds like it should be true, even if it isn't.

    Confusion over best practices for UX reign over every sector. This confusion creates myths, and these myths create disjointed experiences that actively work against the frictionless customer experience.

    So what are these myths?
    https://www.computing.co.uk/ctg/opinion/3070207/debunking-the-myths-around-ux/
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